Class GetOnce<TResult>
Simple helper class to use on object properties which should be generated once.
Important for properties which can also return null, because then checking for null won't work to determine if we already tried to retrieve it.
[InternalApi_DoNotUse_MayChangeWithoutNotice]
public class GetOnce<TResult>
Type Parameters
TResult
- Inheritance
-
objectGetOnce<TResult>
Remarks
Constructor is empty.
In case you're wondering why we can't pass the generator in on the constructor:
Reason is that in most cases we need real objects in the generator function,
which doesn't work in a static context.
This means that if the = new GetOnce() is run on the private property
(which is the most common case) most generators can't be added.
Properties
IsValueCreated
Determines if value has been created.
The name IsValueCreated is the same as in a Lazy() object
public bool IsValueCreated { get; }
Property Value
Methods
Get(Func<TResult>)
Get the value. If not yet retrieved, use the generator function (but only once).
public TResult? Get(Func<TResult> generator)
Parameters
generatorFunc<TResult>Function which will generate the value on first use.
Returns
- TResult
Get(ILog, Func<TResult>, bool, bool, string?, string?, string?, string?, int)
Getter with will log its actions when it retrieves the property the first time.
public TResult? Get(ILog log, Func<TResult> generator, bool timer = false, bool enabled = true, string? parameters = null, string? message = null, string? cPath = null, string? cName = null, int cLine = 0)
Parameters
logILogLog object to use when logging
generatorFunc<TResult>Function which will generate the value on first use. The function must return the expected value/type.
timerboolenable a timer from call/close
enabledboolcan be set to false if you want to disable logging
parametersstringmessagestringcPathstringauto pre-filled by the compiler - the path to the code file
cNamestringauto pre-filled by the compiler - the method name
cLineintauto pre-filled by the compiler - the code line
Returns
- TResult
Reset()
Reset the state and value so it will be re-generated next time it's needed.
public void Reset()
Reset(ILog?)
Reset the state and value so it will be re-generated next time it's needed.
public void Reset(ILog? log)
Parameters
logILog
Reset(TResult)
Reset the state and value so it will be re-generated next time it's needed.
public void Reset(TResult newValue)
Parameters
newValueTResult