Toolbar Builder Guide – Target
The Target determines for what thing the button will affect. This thing is usually an Entity or a DynamicEntity.
Targets can be set...
- ...for the entire toolbar, so that all buttons would affect the same target
- ...for each button what target it will be for
- ...both - in which case button-target takes precedence if set
The target is usually the first parameter on every command, and does not need to be named.
Entity-Like Targets
Targets for most commands are entity-like, meaning they can be an Entity or a Dynamic Entity.
Target for the Entire Toolbar
Targets can be set globally for the toolbar, or specific for each button.
To set it globally, you have these options:
- On the first creation of the object - eg.
Kit.Toolbar.Default(item)
- At any time using
For(...)
eg.Kit.Toolbar.Default().For(item)
- When setting global parameters eg.
Kit.Toolbar.Default().Parameters(item, prefill: "Title=new item")
- If using
.AsTag()
you can also do.AsTag(item)
If your code does more than one of these, the last value will be the one used.
Target for One Specific Button
Many methods accept an optional target
.
Is that case the button would be specifically for the item in the target,
and not for the main item of the toolbar.
So you could do something like this
// Normal toolbar for Content, but also has an edit-button for the header
var tlb = Kit.Toolbar.Default(Content).Edit(Header, ui: "color=red");
Tip
In many cases you will only set it for the toolbar, and not for the item. Setting the target for the item is important if the toolbar shows buttons to operate on different objects.